Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for your suggestions! I already heard from another player that it might be interesting to have some option to deal with parasites and tumors in a "less manual" manner. So I will definitely add your suggestion to my list.

The game still might need a few balance and content patches since I am not fully happy with a few things. Mainly, lungs - they might be the least required organ and they don't really synergize with other game mechanics through evolution upgrades (like, for example, eyes and ears do by improving other organs damage output after certain evolutions).

The needler organ does have a few evolutions that improve it.  Lowering the minimal range, improving turning speed and fire rate, improving projectile speed, knockback, damage, and stun chance. But maybe I made a default unupgraded  needler "too restrained" in the process of adding all those evolutions...

(+1)

Hey, could fix problems 2 and 3 right there! The intake and use of oxygen as fuel has been integral to the way our bodies operate since forever, so perhaps the more lungs you have, the better/more efficient the base attacking organs is and the faster certain other things can do their stuff.

Thanks for the idea, that's actually quite in line with what I had in mind! I've been thinking about evolutions that increase every organs health/regen/resistance(to contact damage) per every lung you have. So that you would have a reason to make at least a few lungs even if your air production is so reliable that you don't need extra air storage.