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Mdbgamer

22
Posts
1
Followers
6
Following
A member registered Apr 22, 2021

Recent community posts

Cute little fangame :)

Looking forward to the updates! I won't be able to make the stream, it's fun to find time where I can just sit down and play a game for longer than thirty minutes uninterrupted, but I'm definitely looking forward to the game updates! The storyline has me hooked!
Though the obliteration route... I won't feel bad if I never see much, if any, of it.
I'd certainly love to see the Frisk playthrough get expanded, even though I feel like it's mostly just a nod to Undertale's own version of Hard mode. xd

Ayyy, managed to complete the amount of the game that's been made so far. Hope to see this get updated in the future! :D

I have spent at LEAST five hours on the Sans fight so far. I've gotten him to the last bit twice so far, but it trips me up cuz I haven't had time to get accustomed to it and it's a tad bit more complex.

This is a great fangame, I love it dearly.

Same bro, same...

After a given number of attempts and a ton of practice, sure.

till then, sans fight is pain.

This is a neat little hidden gem, methinks. Could definitely use some expansion, but it has potential. :)

Join the discord, then join the Plus server, there should be some well vetted mods there. From there, you can open the files of the game, look for the mods folder, then put the mods in that folder you've downloaded from either of the discords.

I've played for a fair bit, and I hope to see further development on this! It's so fun to just play with! It almost perfectly combines the best features of both games, and I so dearly wish to see what else you guys have in store, especially with the crazy amount of content still buried in Terraria. Like, how will you be doing other weapons like flails and spears?

Here's to hoping this game gets more love!

My personal headcanon is that the MC ends up waking up in their own bed again, but with all memories intact.
Without them, they never commit the attrocity. Without Alice or them being there, there was no central character for this to revolve around.

And with a future perspective, the character can make better choices.

Oh so human an ending, both endings. Very well made, amazing work! I loved every second of this!

(1 edit)

So, I don't know why, but I'm getting like 10 frames per second and it's forced to full screen. That's a real shame, cuz due to the lack of frames I could hardly do anything but get stuck standing there and die(which is apparently one of the endings).

Edit: Figured out why I was getting so few frames. Turns out 8 gb of ram kinda sucks, I have 32 gb now. Played through it, very good game.

Ah, yeah, I got it through a bundle. That's a shame. :T

This game is amazingly difficult, but fun even when driving me to frustrationg! I just wish there was a Steam Key that I could claim.

Absolutely wonky, pretty nutty.
Surprisingly well made.

Perhaps you could refine this later?

I really like this game and it's multiple endings. I'm not sure if there's more or not, but I got two endings, so. Pretty good game, ngl.

Really really short, though. :(

Honestly...
Kinda an existential game. The soundtrack reminded me a lot of the soundtrack of an addon for a mod for Minecraft. That kinda peaceful, existential music as your surroundings change, the dangers change, and the risks increase.

A lot more forgiving than, say, Getting Over It, but no less enjoyable a process. Kind of wish I could explore more without the threat of the half sun's gaze...

Not gonna lie, I love this game to pieces. I haven't been able to get past one specific part in the full mode, though. I'd still be trying if my gaming laptop hadn't bricked itself, though. I love the story that's coming together. The art style is fantastic from the cutscenes to the gameplay. I love the hack n slash. I even love the fiendish difficulty that drove me to improve hours at a time. It's all just... so good. Very high quality work! You folks put your hearts and souls into this game, and it shows!

Eh, it does decent damage per shot. When it actually hits. Which it hardly ever does

Possibly add knockback to the stonger shotgun as well whilst in the air. Add m o b i l i t y.

And a chaingun type weapon. 

And there's potential for upgrades, one such that makes the dash do damage when ramming enemies.

This game has a lot of potential, man.

Yes. The accuracy is horrid.

A few suggestions that might help:
Adjusting the recoil on the rifle down. I would say the accuracy on it is cancer, but that actually kills people.

Punch kills give either health or ammo back.

Kills done during ZA WARUDO give the other that the punch kill does not.

Energy shield(much like the armor mechanic of Doom Eternal). Slowly refills with each kill.

A hose or cable or something to swing around enemys, pull them closer, or pull you closer, much like the Doom meathook.

The reloading is a questionable mechanic tbh, especially with as hectic and fast paced this is supposed to be.

A higher powered shotgun with less shots in it.

All that being said, this has a lot of potential. I have already found a couple movement mechanic quirks that enhance movement mechanics. Wall jumping and what I like to call Punch Pogoing. Punching an enemy a certain way launches you up into the air, but it's real finnicky and I don't have the skill to repeatedly land those punches