Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

You actually have a great idea in your hands! That was fun! Might I suggest a few things?

First, that artstyle I think it's better for vector art than for pixel art, it will make the game look a lot more smooth.

About the gameplay, the steps to store the box are a bit complicated, like I have to remember the key combinations to open, put the box and close, and by the time I do that, like 4 cubes go by. Maybe Up, Down and P are enough, I think shift complicates things and it also makes me lift my hands off the keyboard to switch from combination to combination since one should be on W and shift, another on P and another on the Up and Down arrow, so I have 3 hands positions and... just 2 hands unfortunately :-( Unless I stretch them in an uncomfortable way I'll be moving hands around and looking at the keyboard a lot. Also, maybe switch P for Enter or right Ctrl? so with one hand I can cover UP, DOWN and ENTER/INTRO/CTRL to store a box. No SHIFT key.

If you read the rest of the comments they're telling you roughly the same, the key combinations make it confusing and/or too hard.

Also, the list.. it's hard to read while you're frantically trying to hit and store boxes. Maybe a pause when adding a new item to the list will help. I mean, it's fair if I lose because I didn't memorize the items, but not because I didn't notice a new item just popped into the list while I was storing a box. Also visual queues on the list might help, like a little green box and a hammer, or a black box and an UP arrow... Not all of us have lightning fast reaction time, some players are faster, others are slower so you need to find a balance between both, otherwise it will get overwhelming at first for a lot of people.

The core mechanic is very fun and the animations are cool, I think you just have to tweak the gameplay to make it more fair, comfortable and fun  for everyone. But definitely (despite my observations) a great entry for the jam, good job!

I’m really glad you liked the game :) The pixel art is mostly because it’s faster for me, and I really like pixel art drawn with a 2x2 pixel brush :) Maybe next time I’ll try using vectors.

I understand all the comments about the difficulty. It was hard to control and balance it. The controls were designed to be a bit tangled so you’d have to twist your hands on the keyboard XD, kind of like a Twister with the keyboard, which was my main idea. That’s why the buttons are far apart, although my intention wasn’t for it to be impossible XD :)

Regarding the list, it was also something I had thought about, and it’s done on purpose that the only way to know what you have to do is by reading the list, so the game feels more overwhelming XD
But I understand that it’s more an issue of how I handled the difficulty and that I wasn’t able to balance it well enough for players who might have slower reflexes.
Still, thank you very much for the suggestions, and I’m glad you liked it :D