Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Took me a bit to understand the gameloop but even after understanding it, I had a few issues:

- Sometimes two lootable objects would spawn next to each other and if I stood too close to both of them when looting, both of them would be looted. I'm not sure if I got loot from both of the objects or not.
- The enemy that flips a tile to shoot you was the single most frustrating enemy for me to deal with. A sfx when it flips a tile would help immensely. Most of my runs were ended because of that enemy alone and my last run that made me gave up had both that and a drone spawn at the same time which killed me upon entering a room with 2 health.
- This one isn't really an issue but unless I missed something I didn't really see the point of needing to wait for the extraction door to open up since we still have to move into the door to leave and nothing seems to happen while waiting.

Other than that, clean pixel art, nice upgrades, and clean movement. Roguelites are one of my favorite game genres. :)

Thanks so much for taking the time to play and provide such detailed feedback!

  • Definitely a bug, thanks for bringing attention to this!
  • I admit this enemy was rushed as time crunched on me so I could definitely understand the frustration, I will be sure to add more cues to it.
  • This is a bit of a half-baked idea that I didn't get to fully flesh out - when you call the extract, it draws any remaining enemies towards to the exit room. I had a bit of performance issues with it so I had to curtail it and I never really revisited it to make sure it worked well/was fun.

Thanks so much!