
Hi!
I’m a level artist / 3D environment artist looking to join a small team working on an indie game with the goal of building a coherent small universe (not just disconnected levels).
Who I am
-
Level artist & 3D modeler focused on environments, modular kits and world-building
-
Main engine: Unity (URP/HDRP), but I’m also open to working in Roblox or Godot if that’s where your project lives
-
Strong experience with stylized / low-poly / mid-poly worlds
-
Worked as world/level artist on “Survival Machine”, a 4-year production released on Steam
Portfolio (ArtStation):
👉 ArtStation - EmacEArt !
Previous work – Survival Machine (level art / world building):
👉 Survival Machine na Steam
What I can do for your project
-
Design, blockout and dress levels based on your game’s mechanics and narrative
Create modular environment assets (architecture, props, terrain pieces) ready for Unity (and adaptable to other engines when needed)
-
Build readable, gameplay-focused spaces with mood, lighting and composition in mind
What I’m looking for
-
Small team (solo dev + a few people, or tiny studio)
-
Indie game with clear scope and a shared vision for a small but rich universe
-
PC/console/Steam/itch.io scope, not mobile hyper-casual
If this sounds like a good fit, feel free to reply here or message me directly on itch.io.