Slick cinematic intro. A question, if I stand near the end point does that affect where the caterpillars spawn? Later on it felt like they were all spawning almost on top of the end point, which doesn't feel super fun for a defense style game (like mobs in a tower defense spawning right at the end of the maze in front of the objective than the start). But very nice spin on the fortress mechanic!
Viewing post in Guardian of the Mahal jam comments
Hi, FatalExit! Thanks for taking the time for this detailed review! ✨
44 Caterpillar killed on the first go? Not bad! 👏✨
-Slick cinematic intro.
🥂
- if I stand near the end point does that affect where the caterpillars spawn?
If you notice, those eight turrets focus on the player in real-time, means that no matter where you are inside the fortress, they always point their face on you. Once a turret's projectile is locked, if the player changes their position afterward, it fires at the earlier location. You’re right.... sometimes it doesn’t work as expected bcoz all eight turrets’s projectiles conflict with each other. I spent almost a full and half day trying to make this part better, but sadly, It sometimes appears inconsistent, but it’s still better than what it was yesterday.… it was almost made my GPU bleed, lol! I’m still working on making it smoother and more precise.
- But very nice spin on the fortress mechanic!
Thanks! I've always wanted to incorporate that, but I never got the chance. Since the jam theme is "fortress," I couldn't resist trying that spin.