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(1 edit) (+1)

I haven't played any 3D platformers before, except the jumping puzzles in GW2 so this is a new experience for me.
I'm not sold on how the day/night works but I need to stew on it a bit more to work out why.
I'll play again before I say anything mate.
I can say I had no problems with the pace of the dialog and really like the idea.

Thanks for playing and for the feedback!

Sure let me know what it is about the day/night cycle (Speed?).

I have to admit I'm not a big platformer player either haha, not sure why I keep leaning that way in creation! :)

(+1)

Can you maybe do a build where the night gives slightly more light and everything is monochrome (if that is a toggle)?

(+1)

Haha yeah when people were concerned with the light I almost added a second celestial body with a toggle from the options :) I should be able to add one easily enough with a much lower light level to create a little bit of ambient light. Night is definitely supposed to be dark, but if it's a hindrance more than it is immersive I should do that. I'll try to do that on the next build when I fix the forward platform sticking issue :)