I haven't played any 3D platformers before, except the jumping puzzles in GW2 so this is a new experience for me.
I'm not sold on how the day/night works but I need to stew on it a bit more to work out why.
I'll play again before I say anything mate.
I can say I had no problems with the pace of the dialog and really like the idea.
Viewing post in Breaking Time - GameDevTV 2020 GameJam jam comments
Haha yeah when people were concerned with the light I almost added a second celestial body with a toggle from the options :) I should be able to add one easily enough with a much lower light level to create a little bit of ambient light. Night is definitely supposed to be dark, but if it's a hindrance more than it is immersive I should do that. I'll try to do that on the next build when I fix the forward platform sticking issue :)