Interesting concept with a rather charming art-style. Unfortunately I had to keep referring back to the description on the web page to figure out what the buttons did. It would have helped a lot to have some hover-text or something with the descriptions in-game. I would've loved some more variety in the castle too. After a few cycles, it all felt very same-y, and I started just running past the enemies. I did enjoy the music, especially when opening the game and transitioning to night.
Viewing post in Castle of Decay jam comments
Thanks for playing, yeah I really wanted to add some descriptions in the game, but as it is designed for mobile the hover doesn't make sense so need to think how to do this.
I wanted to add different types of rooms wall designs to make them feel different and could be used to block the shooter etc..
Also I actually built in a prestige mechanism to reset the castle and stats with bonus to experience gain and difficulty but didn't have time to implement it.