Thank you, once we are closer to the end product I plan revisit the tutorial. Kinda want to make it more as a boss fight, which you cant win because you dont have good cards enough but you get more freedom.
Awesome! Yeah I think limiting the player's options and making the first enemies pretty straightforward is enough to show the player the basic mechanics. The cat's explanations are good, but I do wonder if they can be pared down.
Really solid mechanics though, I can tell there's a lot of depth to them. And they are complex so it makes sense that the tutorial would be a tricky thing to perfect.