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(+2)

Nice work on this one! Almost feels like using telekinetic powers to fight zombies. I kind of enjoyed blocking the entrances with objects. I noticed some zombies got stuck on the corners - I think you could benefit from a simple route system where an AI can follow a sequence of points first, then switch their behaviour to just following their target.

(+1)

Thanks! I agree. I thought of using some sort of pathfinding, but decided it would be an overkill at first, and then I had no time to swap it, so it just stayed. There are a few other bugs as well, but it's fine. It's a game jam! :D