web version available now wired pixels! try it out i think you'll like it
Viewing post in OVERHEAT.EXE jam comments
Hi! thanks A LOT for uploading the web version.
So... the idea is unique. I like unique. But the clicking on the banners is too fiddly and more annoying than fun, like they move a lot, the clicks don't register correctly sometimes, you should be a little more generous with your hitboxes (at least a few pixels). This is a common mistake and here's an why you should be generous with the player.
Also, sometimes you can't really see the powerups coming, they are too small and don't make good contrast with the background so while you're focused on clicking the ads you can't really see with your periferals that a powerup just passed by.
With the speed the game is asking of you to close the banners it's hard to react to bomb banners, you just see red crosses and try to close them as soon as you can, you don't have time to read the contents of the banners before another ad just pops right in front of the one you were reading. So every time I clicked a bomb banner I was like "oh cmon, seriously?".
Or maybe it's just me, maybe it's a skill issue, maybe I'm not the target audience to these fast reaction click games, so it would be unfair for me to rate your game because maybe it's made for another audience, it's just not my cup of tea, sorry, but I'm not giving it a bad rating because of that.
The idea is not bad per se, the problem IMO is the execution. Maybe the powerups could appear for a second like the cookie clicker's golden cookie instead of being a skillcheck at the bottom of the screen.
Still, don't worry too much, that's what game jams are for, to try and to be creative. You got a unique idea and you executed it, that's more than what a lot of people can achieve, at least you didn't make a puzzle platformer like most people do in jams, so that means you're a creative person. I hope the feedback helps. Keep it up!
BRO, this is the most detailed most genuine feedback if ever recieved. Thank you so so much for this!!! Yes i understand everything you said and I'll make sure to keep these in mind next time I make a game! Yes it makes sense, i think i did make the game a little too unfair. I tried making the hitbox for the close button a little bigger but it didnt work and i didnt have time so i just ignored it, but yes. Really really appreciate your time and feedback Wired Pixels!
hi samwie!
Thanks for being so understanding about the review, some people get offended if you point out stuff about their game, which is understandable because they put their heart and soul into their game for days, it's their baby, and we all want people to be as exited about it when playing it as we were while developing it. I still thought it would be more helpful for you if I was honest than if I was like "hey, great game, good job" and gave you a bad rating. As I said, I didn't rate it because it would be unfair for you, I'd rather give you honest feedback.
But it's all good, we're all here to learn, I learn new things on every jam and on every project I start. I made a LOT of mistakes in the past, and I still make them. In fact, I made my game too "clicky", it lacked an idle option and people pointed it out. It's really important to be open minded and learn as much as you can from the experience.
In any case, I have to tell you that your game is very polished and unique, so you have dedication and creativity, those are already two great things to have in your toolbox. Good luck with your next projects!
wired pixels, bro it really makes me happy to see someone say so much about my game and be so understanding also! it makes me glad that you liked the game and also that you're providing honest feedback! yes you're right you coudl've just been vague about it but i really appreciate this meaningful advice a lot. thanks a bunch bro! all the best for your future projects too!!!