> I really wish you could see what you bought at the end of a run because I wish I could verify what I did for that one - I was still learning the ropes.
That’s in the game now, and will be coming to the updated demo I’ll put out very soon. The fix was as simple as making sure the “view deck” button was still visible on the end screen.
> [there should be a healing item that heals you if you’ve lost]
I’ll probably make an item like that for the Medic (a character in the full game) since that seems like a good fit.
> [there should be a healing item for low universe runs]
“Miracle” heals (if I recall) five HP in the universe of your choosing, which IMO is generally more useful the fewer universes you have. It occurs to me that I could have the shop be more likely to stock items that it thinks are more useful to your current run, which might be necessary given how “bloated” the item selection has become.
> [wave collapse is kinda OP]
I intentionally made it VERY powerful and one of the best items in the game, because IMO it’s fun and ties in very nicely with the “themes” of the game systems.