Oh wow! I should have recognized you hehe! I'd definitely be interested to sit in and listen. Now that I'm in the UK, my time zone might be ahead of everyone else, so hope I can make it!
You could be able to get away with theatre of the mind for STORMLOOP! Definitely curious. Making the map prior to the game is an option, and you could do this on paper with just words (whether a list or a diagram/map-lite that shows how things connect) rather than a hexes, putting important information about each place as well as how long it takes to reach them for your timed clock purposes. This could probably be done mid-game with some good note taking too. For both methods, I'd limit the amount of places that are connected to one place from the 6 of a hex board to 1-3 to simplify what everyone (and you) have to keep track of. You could pull this back to even simpler/more improv, where you just make a new place when the group travels, and you keep making places until you've hit the maximum number of places you want to make. Notes would still be a good idea for this, and a way to keep track of how much time people lose while travelling. If you can visualize the town you create in the end well, travel time can probably be judged genuinely by the distance between the two places people want to go to. Otherwise, you could opt to subtract a blanket time for travel, or use a 1d2, 1d4, or 1d6 based on how far the group travels.
Lots can work. I'm not sure how much it'll change the feel of the game, but for online play, I'd definitely be curious to see if some simplifying like this could make it easier to pick up and play. Excited to see how you play it!!