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I'm glad you're still making games! Making a game a day in January sounds amazing and I wish you luck with that. If you want inspiration, I know a designer doing 30 Games In 30 Days this month whose work is here.  A BOB game about fairy tales also sounds really cool!

I run games that people make for the jams in the Eternal TTRPG Jam's Discord server, and I'm planning on running STORMLOOP next month. If you're in the server or would like to be, you're totally invited to sit in on the session once it is scheduled, and if you are available. In addition, I also record sessions for game designers (like you) to listen back to. We play the game first, and then give feedback on it at the end. Nothing is scheduled yet, but I plan to announce STORMLOOP (and the other one shots I'll run next month) at the beginning of December.

I will give the disclosure that I'm more of a "theater of the mind" type of GM, so I may revise the hex system accordingly. I'm debating whether or not to do this because I've not used virtual tabletop programs very much, and I'm very inexperienced with them.

Oh wow! I should have recognized you hehe! I'd definitely be interested to sit in and listen. Now that I'm in the UK, my time zone might be ahead of everyone else, so hope I can make it!

You could be able to get away with theatre of the mind for STORMLOOP! Definitely curious. Making the map prior to the game is an option, and you could do this on paper with just words (whether a list or a diagram/map-lite that shows how things connect) rather than a hexes, putting important information about each place as well as how long it takes to reach them for your timed clock purposes. This could probably be done mid-game with some good note taking too. For both methods, I'd limit the amount of places that are connected to one place from the 6 of a hex board to 1-3 to simplify what everyone (and you) have to keep track of. You could pull this back to even simpler/more improv, where you just make a new place when the group travels, and you keep making places until you've hit the maximum number of places you want to make. Notes would still be a good idea for this, and a way to keep track of how much time people lose while travelling. If you can visualize the town you create in the end well, travel time can probably be judged genuinely by the distance between the two places people want to go to. Otherwise, you could opt to subtract a blanket time for travel, or use a 1d2, 1d4, or 1d6 based on how far the group travels.

Lots can work. I'm not sure how much it'll change the feel of the game, but for online play, I'd definitely be curious to see if some simplifying like this could make it easier to pick up and play. Excited to see how you play it!!

That sounds great, hooray!  Once I make a thread for it in the server, you'll be able to share your preferences on dates & times.  I'd ideally like to run it the 2nd week of the month (between December 7th & 13th).

Got it!  I'm thinking of making a range of definitions for how far things are like "Next To You", "Close", "Nearby", "Further", "Far", & "Farthest".  I want to translate those to hex distances in my head.  I definitely agree on making a map prior to the game, and I like the idea of rolling dice to decide how much time is lost.

Thank you!  I'm excited to run this! C: