
The Campaigns is a turn based strategy game with hand/deck building and base building aspects
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Establish a solid foothold on the map and craft your hand cards, to suit your battle strategy. But beware: On turn 10 a boss will spawn, quickly escalating dangers... so prepare carefully.

Construct structures with which you can capture useful resources
Command units to loot treasures, barricade structures and attack enemies
Cast spells to... you know, do whatever they say they do

- There is no deck, and only a limited amount of space in your hand. Choose carefully what cards you want to have available!
- Each turn new events, enemies, treasures, merchants etc. will spawn. Map awareness is key
- The game is planned to feature 3 unique factions and maps, designed with a 'build tall' mentality.
- Tired of difficulty modes that simply add a multiplier to stats? Maps in The Campaigns have multiple difficulty modes that simply add one or two new mechanics to map. Minimal changes, maximum effect.
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This game has been a passion project of mine for a little of a year now. With how it's going, I think its best to catalog changes here (and to shamelessly promote it). The learning curve for this game is definitely on the higher end, so I'm curios how its perceived by new players. Any and all feedback is very welcome.
Thank you for reading!




