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This was a really cool fusion, I was surprised how well it worked! In rooms with a lot of enemies it could sometimes be hard to make out what was happening, as well as distinguishing between player and enemy attacks, but after a few untimely deaths, I learned my lesson and played it safe. It was cool realizing new walls opened up, and finding the power-ups, I spent too many rounds early on assuming I needed to keep unlocking things to get the additional abilities, I wonder if having some wall decay animation early on would have helped. Regardless, great job, I really enjoyed it!

Thanks for playing and the kind words.

I agree that the coins/monsters become hard to tell apart and will need to find a way to account for this on update.

I wanted to include some sort of guiding element if you cannot find the changes after a while but purposely didn't do animations although could change that on later release

Thanks again