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(+1)

New Bugs and Feedback:

1. When setting character appearance, selecting a face shape causes the mother and sisters' fur color to use the program's default color instead of the selected scheme.

2. During sex scenes, the game may crash due to excessive memory usage (up to 8.77GB, while the game engine's default should be below 6GB). This may be related to dragging the camera; I experienced two drag-and-drop crashes during the egg-laying scene.

3. Issues of NPCs disappearing after being approached and the map refreshing to deserted areas still exist. This is unrelated to the passage of time and is likely caused by the random placement of NPCs on the map.

4. The farm storyline bug persists… I can buy items and turn my savings into a negative balance.

5. Many NPCs reject the player's job offers, even when all four attributes are at their maximum. There seems to be no annotation for NPCs' jobs/studies in the game, making it difficult for players to quickly identify whether they are recruitable.

6. Are egg-laying and milking separate processes? Or is the setup incomplete? It's impossible to switch between these two options during sex.

7. There are still issues with repetitive and overlapping dialogue during sex scenes. Flirting only needs to be done once… Also, switching positions during dialogue can cause bugs, even forcing NPCs and players who have already “stopped” from having sex to have sex again.

Future Desired Features:

1. The protagonist's face is too feminine; I want him to look more masculine. Could you add some clothes for the male protagonist? Let the player choose his clothes… because men don't need to be completely naked during sex scenes. In the cutscenes of the farm and family storylines, the player is always naked.

2. The characters are too monotonous. Currently, there are only two modules, which feels like picking toys from a toy box in a park. The characters stand there all day… Each character should have their own work and study schedule and action patterns… This could also lead to more maps. Some NPCs can only be encountered at specific times and in specific weather conditions.

3. Clipping and abdominal compression are common problems in 3D games… When the abdomen reaches a certain size, the NPC shouldn't be able to walk upright, but rather change between several standing postures. Some sexual positions should be disabled, as this could create advantages/disadvantages while working on the farm. Fortunately, your game doesn't have walking animations. Because… another game developer I know is going crazy over varying degrees of “penguin walk” and “staggering” animations and interactions for pregnant women… (similar to what my Deviantart friend, TNT-3D, did, but implementing it in UE is a different story…)

4. The weather system and its effects on players and NPCs. This might become a feature as more races are added later: furry creatures dislike rain, but sharks and lizards might. This will also affect farm productivity…

5. Your community has escaped the “naked community” predicament… however, casual sex in the wild or in shops… in full view of others, especially if discovered by other mistresses…

6. After NPCs become severely corrupted, uterine implants should allow players to freely adjust the size of the NPC's abdomen without automatically shrinking it. A maximum capacity of 10000cc is recommended, and many sexual actions will also be disabled. This system could be integrated with the spawning system to make the NPCs more interesting. Of course, once you reach 10,000 CC, you can no longer hug them normally. If they haven't become corrupted, they might even complain about being stranded whales.

7. Currently, the game lacks a reasonable concept of time and life; players can basically only "sleep on demand." I personally think "tiredness" and "fatigue" should be calculated separately. Adding a food system would be helpful if possible. However, please don't let the sex machine protagonist be infinitely recharged by energy drinks and coffee, like in some games.

8. The mobile phone system is still imperfect… Could you consider integrating it with the NPC housing system… allowing players to invite their favorite NPCs to their homes/live with them, instead of entering separate housing instances? Finally, I recommend you refer to the designs of other fetish games and learn from their strengths…

9. The farm system should be improved. In conjunction with the NPCs' work/studies, there should be two options: "temporary help" and "recruitment," so as not to affect the NPCs' normal work.

10. To increase the enjoyment, NPCs' quirks and dislikes should be hidden, allowing players to discover them on their own (through dialogue and behavior). Players are now like "mind readers," able to learn all of an NPC's information at a glance...

Thanks for the suggestion and bug reports.
I'll reply later.