Really clever puzzle design. Every mechanic builds on the last in a way that makes each level feel meaningful. A couple of the later ones definitely pushed me, especially level 10, where the order of moves feels super tight. I can see why the dev mentioned there’s basically no room for mistakes there. I also ran into the thing on level 12 where you can just stack tiles along the right wall to reach the exit, which seems like an unintended shortcut.
Even so, the overall flow is great, the ‘electric’ vibe works nicely, and the mechanics feel consistent once you understand how the blocks and hazards interact. With a bit of polish and a few tweaks to close the loopholes, this could be an excellent small puzzle game.