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Really clever puzzle design. Every mechanic builds on the last in a way that makes each level feel meaningful. A couple of the later ones definitely pushed me, especially level 10, where the order of moves feels super tight. I can see why the dev mentioned there’s basically no room for mistakes there. I also ran into the thing on level 12 where you can just stack tiles along the right wall to reach the exit, which seems like an unintended shortcut.

Even so, the overall flow is great, the ‘electric’ vibe works nicely, and the mechanics feel consistent once you understand how the blocks and hazards interact. With a bit of polish and a few tweaks to close the loopholes, this could be an excellent small puzzle game.

Hey, thanks for playing and for the kind words! Glad you dug the "electric" vibe (theres actually positional audio in this little game :P). 


Yeah, Level 10 is definitely the "final boss" of precision haha. 10-12 were the only ones I actually took time designing. 

Huge thanks for spotting that cheese on Level 12! I thought I had closed off all the easy outs, but that right wall stack slipped right past me. I'll fix that in a future patch. Its supposed to be the first level that really gives players that "Ahaa!!!" moment and one misplaced tile ruined that.

Just pretend you cant go to the bottom right most tile :P ugh

Appreciate you taking the time to write this!

There is a built in level editor I have turned off. It's a little wonky at the moment, but I hope to clean up the editor so others can make levels.