Only issue I encountered was that sometimes it was very much impossible and I would have to sacrifice a life. The controls could do with some refining as the character would only jump whent he mouse button was released, not when I first clicked it but apart from that it was actually quite fun!
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Thanks for the comment! I am aware of the issue, and I'll be refining the algorithm that spawn the obstacles in a future update, to prevent guaranteed losses like that. On the other side, the player jumping on the button's release is actually a design choice, but it seems I didn't mention it anywhere, so this one is on me.