Thanks for the comment! I am aware of the issue, and I'll be refining the algorithm that spawn the obstacles in a future update, to prevent guaranteed losses like that. On the other side, the player jumping on the button's release is actually a design choice, but it seems I didn't mention it anywhere, so this one is on me.
nyaandan
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That's a nice concept, nothing fancy but the game is already attractive. Some lore and ambience would make it even more immersive and fun if you intend to add them.
One thing is, some people I won't name see a recipe, go back to lab and forget the recipe, so the ability to keep track of one or two of them at a time might be a good addition


