Cool concept! The audio was really on point. Navigation started getting a bit difficult for me, it wasn't always apparent which way was the exit. Maybe some kind of visual cue in the environment could have made it a little less frustrating.
Yeah that might have been good. I originally had the SHIFT ability zoom out much further, but in play testing, people said it felt too strong and that they then didn't have to memorize the levels at all. I could have probably found a better balance. Thanks for playing it!