Sorry for late reply, day job consumed too much of my time. Thanks for detailed reports.
flimsy shield sometimes defends outside of turn 1
This one is a bit funny. Due to a typo, Flimsy Shield counted enemy’s turn instead of player’s one, so it gave defence when the target enemy happened to be just-summoned. Fixed.
self-damage of burning cards is affected by your own critical a bomb dealing “melee all” damage heals you if you are vampiric I think evasion deals with falling damage as well as it deals with melee
I have found few more instances like this, in particular falling damage also uses hero’s critical. Will fix, but it requires some work, so maybe next release.
reloading victory screen saves sometimes gives different quests
So far, I failed to reproduce that. If you will be able to catch more precise circumstances, please tell.
Telescope shows a monster with a one-word-name
Good catch, fixed.
ice shards in general often just don’t seem to exhaust
This was due to the effect ordering: “Force end turn” ignores the rest of the card. Fixed.
game freezes when discarded swindle plays ice shard:
Fixed
quicksafe forgets recent meat ration
Fixed
All fixes will be available in the next release. Before release, I will still try to search for a mixed quests problem and do more testing for a few days.