The sound and graphics for this are so goooood. I love the stylised yellow blood splatter in particular. I managed to grapple one of the big guys while falling down a long drop, and the spray on the walls seemed weirdly fitting - is the blood actually a cluster of objects that “splat” when they hit a surface? It’s also really good to finish off with a solid boss battle: suddenly having grapple act as a way of exploiting an opening rather than just an insta-kill was very satisfying, especially because the fight was so intuitive.
I feel as though the main areas fo improvement here are the story and theme. The tagline in the cover image is “rise against control,” but then the ending tells me I’ve “controlled the gym and saved the couples” (after fighting to control levels/areas throughout) so that feels a bit muddled. Unless I missed something at the beginning, it could perhaps do with a little scene that establishes what’s going on before jumping into gameplay. (Also, though the tutorial text works very well, it says “Hold C to jump higher” when the jump key is Z.) But that’s all basically just polishing - the game itself is hugely impressive, especially for the time available during the jam.