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Yeah... maybe I really should have done that. I thought the gdevelop link would be sufficient. I missed submitting the itch version due to some connection issues... almost missed uploading the cover. I did asked the organizer to help me with the cover, but then I forgot about the itch version:( This jam is about to end so I guess it won't do much if I upload the itch version now.

Yeah, in terms of getting more players an itch version probably can’t make much difference at this stage. Though reading that rule again, it says it has to be on itch “for rating” and it’s entirely possible to rate yours on itch, so hopefully that qualifies.

I guess the other thing for next time is to upload the game far enough ahead of time that it doesn’t get screwed up by some last-minute problem. (I got in the habit of submitting mine well in advance because of Global Game Jam, where there have been issues with the site going down due to everybody submitting games right before the deadline.)

Actually, having just had a go at your game myself, it looks as though it’s among the 10% or so most rated, so you really don’t need to worry about its score getting adjusted down or anything. 20-30 ratings might not seem like a lot, but if you look at the submissions in need of ratings they’re all in single digits.

(+1)

Just tried your game. I guess next time I can at least figure out something more attractive to put on the cover, like a more readable and obvious title on the cover like you did (mine was in the wrong ratio haha) The idea and creativity in your game really shines! It perfectly fits the theme of this jam. I know there are multiple ways to take on the theme of a game jam, but I figured focusing on the game mechanism instead of story telling is more suitable for a short game jam. Nice work:) I'll try considering themes better next time.