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Thanks so much! Yeah I think the consensus is that a tutorial of some kind would have gone a long way. 

The feedback to have in there:
Breathing SFX for all actions (could be louder?)
Face turns blue if you hold your breath too long (empty or full)
Lungs meter/image expands and shrinks with breathing. Turns red at 0% and green at 100%
Face and stress meter.


The character could have had some additional animations to match the breathing.
I considered some kind of visual puff of air coming from the mouth but decided against it to keep it more  "realistic" or natural    haha. Maybe wasn't the right choice