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Voltz Supreme

139
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4
Topics
72
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30
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A member registered Dec 29, 2018 · View creator page →

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Yes, of course :)

Just credit, please

Lol

Gotta let people figure it out ;)

Glad you enjoyed the tunes and game :)

Thank you 🙂

Many thanks! Happy to be part of this awesome little game 😀

Thanks a bunch! Glad you enjoyed the ambient music. I was happy how it turned out for a quick gamejam thing :D

Haha thanks a bunch XD

I never considered the breathing to be a form of waves! Nice insight and thanks so much for giving it a go :D

Definitely needs some audio. As a Jaws  fan I loved being the shark!  haha Nice work :D

Pretty neat! I agree that it could be juiced up a lot with some simple audio and feedback. Nice work

This is my favourite, so far. It's nicely done and I love the part where you hide under the sand, the enemies wash away and the LPF on the music was a nice touch. Great work

Pretty cool and also really trippy. The visual ping effect is  both fun and interesting, so nice work!

Couldn't play it unfortunately.  Error on launch.

Great character art! The gameplay was a bit ordinary but I really loved the characters :D

Cool idea. Surprisingly harder than I expected. As a microwave engineer, this one really hit me in the feels! Haha nice work.

Haha thank you!

Thanks so much :)

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Thanks so much!

350 is the score to beat, folks! 😉

Thanks for taking the time to try it on Windows and for the kind comments. My 11 year old daughter did the art :)

And yeah I could probably emphasise the wave theme a bit more. It's pretty subtle at the moment. 

Thanks for the feedback

Nice work! If I could give a million comfy points to that comfy cut scene, I would! So damn comfy! XD

The visuals are fantastic! I love the style.   Very nice! Shame there was no sound

Looks fantastic! The cut scene was hilarious! 
I wasn't actually sure how to catch fish.
The band idea was cool but the sound quality was compressed into oblivion and I could hardly make anything out. It sounded it like it could have been a really cool tune

Lol, this game is hilarious!   I love how it looks like all the movement animations are traced out with a broken mouse and the characters sometimes just pop around around the place for a while before buying 5 hot coco locos    XD
It's got a real nice charm to it all.
I hope to one day return and buy myself a  nice, elegant, agreeable, superior, high quality, innovative premium luxurious hat!!

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Lol, this is ridiculous but very cool! Took me a while to figure out how to change or set the pitch for each note.    Great visuals. Nice work! 

Nice work!   
The music is very nice, but imo it did not match the silliness and intensity of the game.

Nice work!  The game is simple but neat.
Yeah the music is crazy and really interesting at the same time.  Some parts that definitely made me go "oh wow!" but it just jumped around too much between unrelated tunes. Definitely some unique skill in there and I expect big things in the future!

Really nice! Looks like there's some fun surprises in there if I keep playing as well.  (I'm struggling to get through all these games!)

Super beautiful and ambient! Very nice!

Thank you so much!

Thanks so much! I'll let her know :)
Yes, you generally need to use a super blow to keep those leaves away during a gust. Leaves that hit around your feet don't affect stress but further up your leg does XD
There are two possible bonuses. Multiplication of points increases the longer you stay above 95% relaxed.
And a 200 point bonus every time you complete a 100% to 0% slow exhale (is only received when you press  slow inhale and can be lost if you press something else)

Thanks a bunch! Yes it would have been weird on a trackpad XD

Thanks so much! Yeah I think the consensus is that a tutorial of some kind would have gone a long way. 

The feedback to have in there:
Breathing SFX for all actions (could be louder?)
Face turns blue if you hold your breath too long (empty or full)
Lungs meter/image expands and shrinks with breathing. Turns red at 0% and green at 100%
Face and stress meter.


The character could have had some additional animations to match the breathing.
I considered some kind of visual puff of air coming from the mouth but decided against it to keep it more  "realistic" or natural    haha. Maybe wasn't the right choice

Many thanks :)

Thank you!   Yeah ideally it would have been nice to have some kind of subtle tutorial  to help the player know exactly how it all worked. The keyboard idea is very logically. I definitely should have at least provided a second lot of inputs for keyboard.

Thank you! Yes I thought controls would be a bit confusing at first but glad you  got the hang of it :)

Thank you! haha yes the dramatic thwacks! Glad you enjoyed it :)

Thanks a bunch! That would be cool to use the PS5 controller! Yes the end of level thing is a bug due to the game going into slow mo.   But I thought it was acceptable so it was low priority and never got fixed.

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SO good! Nailed the documentary intro XD
The music is really well done. Great to see some adaptive music being used.    It starts off kind of annoying and clunky which actually works really well because as it all starts coming together, you really feel the progression. And it translates well to the gameplay to help give you a sense of starting small and ending up with something really epic. Even  the way the music selectively fades out a few parts when you hit pause, is really nice.
Mine also glitched out at the last tree. 
Excellent stuff :D