Awesome art, audio, and cozy vibes here. I think you've got a really interesting concept here, but the controls and lack of feedback (visible or audible) felt like it really held me back from truly understanding how to master the mechanics needed to succeed in the game. I think the lung meter was trying to help me out here, but I couldn't quite nail it. Thanks for making and sharing your game though—it was fun to give it a shot!
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Thanks so much! Yeah I think the consensus is that a tutorial of some kind would have gone a long way.
The feedback to have in there:
Breathing SFX for all actions (could be louder?)
Face turns blue if you hold your breath too long (empty or full)
Lungs meter/image expands and shrinks with breathing. Turns red at 0% and green at 100%
Face and stress meter.
The character could have had some additional animations to match the breathing.
I considered some kind of visual puff of air coming from the mouth but decided against it to keep it more "realistic" or natural haha. Maybe wasn't the right choice