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(+2)

Sounds like you are on the right path. Keep in mind you are competing with plenty of game devs world-wide. Since you’ve made a few games already, when working on your next project, try to make something that will stand out from the rest of the games.

I took a look at your games. They look good as a first-time project, but not something that people will spend a long time on. You can explore options like monetising with ads, but I’d suggest you strongly focus on the game itself, to learn the right techniques and make games that are more engaging.

I know its hard to judge something you made yourself, I’d say try to find friends/relatives, that are not afraid to be honest, give them your projects, and ask them for feedback.

My advice would be, keep making games. Try to make different games, to explore different genres and ways of making them.

(4 edits)

Should I look into getting professional help starting up my company (one man thing for now)?

I'll have a bigger game in a month from now. Making it succeed financially in this period will be highly unlikely, but it might be enough to show some of my abilities to people. I decided to make the shift to Unity and C# recently, but I do have two years of experience making game-related things in C++

(+5)

Depending on your country, you can start your company even now. I don’t think that’s the hard part. The hard part is making a product users would like to pay for.

Unless I see the game, I can’t comment on if it will generate any money or not. Not sure if you have any budget available for other people, if you do I’d strongly suggest contacting an artist to help with the graphics.

Apart from that, I’d say keep making games, and either add ads or sell the games for a price. Then move to the next game, and let the first game generate money. Over time you will get a better grip of how to find the perfect balance of having fun making games, and earning enough money. All successful programmers that I know have made plenty of failed projects before they made a good one.

Alright thanks!