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Thanks Godnoken. ^^

I can understand the hesitation with fullscreen capture support though, it would increase load after all. Yeah, the performance hit of scanning an entire game window rather than just parts. The OCR should probably be gradually-improved regardless of this fullscreen mode idea but it definitely would necessitate it be refined faster too. (And I imagine the image-recognition aspect of this program is somewhat-tricky to design, it doesn't sound like a simple thing for the program to do.)

Awesome to hear about Manual mode staying. :D And thanks for the tip! I was wondering what those values did. Ah - you know I don't think I was always restarting the tool after adjusting settings so maybe that's why I was 'not noticing anything change' sometimes. Good point! That'll definitely help me tweak this.

(+1)

Yep, the image recognition part is definitely the trickiest to perfect. I'm actually working on a complete test-bed behind the scenes, which should over time improve the OCR across the board, and potentially push forward a fullscreen solution! :)

Yep, that's on me, haha. I had an unintuitive and bad setup. I hope the recent update made it easier for you to test things out. The next update will make it possible to change these values from the dashboard in the tool too, and more improvements like that are on its way.