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(+2)

hello! I honestly think this game is pretty good overall

  1. While a little repetitive, it's rare that each run will be the same
  2. It has a decent amount of enemies
  3. I (predictably) LOVE the starting companion! If I hadn't known that they also use to be a human I would've 100% pet them X3
  4. The characters (even the Main Character) have clear personalities; ex: the Librarian is clearly bored but tries to be polite and helpful (my favorite)
  5. combat isn't that bad, just a little slow

But I do have a few issues.

  1. Trying to transform into 1 of the creatures FULLY without getting 1 of the other creatures is... really tedious. Maybe for the final product, instead of having the player rely on complete RNG; you could maybe add a toggle that lets you know what you will interact with for the TF-focused items
  2. The mini-bosses (floor bosses) are a little repetitive
  3. I was honestly a little startled by the lack of enemy-related transformations. Sure, I didn't encounter ALL the enemies, and we DO have the witch, but something small like a fairy temporarily turning the MC into a cute bug would've been a nice touch
  4. The starting form changer has a weird bug that (temporarily) breaks the status checker and makes it block part of the screen when you exit it... in a slightly creepy way
(+1)

Thanks a lot for the detailed feedback^^

Glad to hear you like it so far : )

3. Glad to hear you like her^^ I do plan on adding more "true" animal companions.

4. One thing that came short is cutscences and dialogue besides the intro. But I am glad to hear you think so! I do plan on giving them all more screen time in the future.

As for the feedback on improvments, I do tgink all of them sound like good points!

1. Yeah getting a full tf or getting certain parts can be rather hard, that's definitely something I plan to work on. Maybe some kind of field or artefact that lets the player choose one part they want. Definitely something I will think about more!

2. Currently the mini bosses have no vararity, mainly because it takes long to come up and draw many enemy designs but that is something I definitly plan to expand on. In general more varity is planed for tf's, artefacts and floor layouts. Planning to work on that over time.

3. The idea of enemy related transformations actually never crossed my mind tbh. But i do find the idea funny. Definitly will think about that. The biggest problem would be how to handle the tf's in battle from a gameplay standpoint. If a fairy would turn her into a bug for exsample, would it makes sense to replace all her skills with bug related one temporarly, etc. Currently cant think of a good way to make it work in gameplay but the idea is great, thanks!

4. I see, that is good to know thanks! Will fix that xD

(1 edit) (+1)

heya again! decided to see what happens if I let the 1st 3 enemies in the tutorial beat me (lol), and saw that in the 3 fights when I purposefully lose, they end with the PC regaining 1 hp and reappearing all fine and dandy. the trap, on the other hand, resets everything

Maybe there can be some secret dialogue for the 1st 2 defeats, acknowledging the defeat, a secret bat transformation for the 3rd defeat that lasts the rest of the tutorial, and a secret scene of the Librarian saving the PC from the trap :D

(+1)

Yup I actually thought of that, making sure losing would be not trigger any strange reset but I migth have forgotten the trap, oops^^"

Will fix this in the next patch, will be out somewhere this week, together with a lot of other fixes!

Also those are really funny ideas, will add a secret achievment and dialogue for losing to them in the next patch as well. A bat tf certainly would be fun, hopefully manage to implement some in the future^^

And thanks a lot for the report!