Thanks a lot, Tatau! Oh, and if you have the time to chat, let me tell you something sad. Recently, I've started to get a little depressed, and that's because of Juicy the Orange. You know, I told everyone I knew that this was going to be my dream game, and that after SO MANY failed attempts at making the game in GDevelop, I'm FINALLY making this game once and for all in Godot 4.4, after the success of Owlet and the Biscuit Tower. I was VERY happy working on the game, and worked exactly on how I envisioned it to be. Well, that is until I made Delivery Berrie. You see, I made Delivery Berrie for the MashUp Game Jam 2025 in the 7-day time frame (Plus, you and your 2 other teammates made Delivery Dash), and it was my 2nd big breakout success. Then, a few weeks after the MashUp Game Jam 2025, I was so happy with trying out new things, and experimenting around in Godot 4.4, that I actually started to get kind of tired with Juicy the Orange, but for some reason, I just couldn't quit, because my devlogs from Juicy the Orange were getting tens and tens of views, plus the people that encouraged me to keep working on the game and waiting for a demo release (Including you, Tatau), but now, after I made Duckie 'n' Egg, Juicy the Orange now keeps feeling as one of my older projects, and I'm thinking of shelving the project or outright stop development. HOWEVER, Juicy the Orange is pretty much the sole reason why I successfully became a advanced game dev beginner. It basically held my hand and taught me how a complete 2D platformer works, and most ideas were even applied to both of my recent game jam games, Delivery Berrie and Duckie 'n' Egg. From the past, I HEAVILY relied on pre-made assets because I didn't want to show my amateur pixel art, but over the course of last summer, I can finally lay the ground work and craft beautiful pixel art without the need for additional pre-made assets. (Or, if I want to make a game with pre-made asset packs, I can.) So yeah, even though Juicy the Orange was pretty much THE turning point of my solo indie game dev career after Owlet and the Biscuit Tower, I didn't want to feel devoted to the same game for months on end, and I want to focus on other games and smaller ones at that. Oh well, at least I can look back and see how much progress I've made over the past couple of months. 🥲
I’m really sorry, man, and I understand your whole situation. I relate a lot to your pain and your feelings. I know what it’s like to get frustrated with a project we were excited about and suddenly get tired of it.
But know that Juicy the Orange was very important for your development as a Game Dev. Absolutely no one can take away the knowledge you gained. Don’t feel pressured to continue a project that no longer excites you. There’s a phrase I like a lot that says: “sometimes, loving is letting go.” Now you can feel ready for new projects, with new ideas, and now you have more experience as a game developer.
I know it sounds cliché, but follow your heart. What matters is your happiness regarding that project or game. You can be sure you’re not disappointing anyone, so don’t worry. If you ever feel bad again, you can send me an email so we can talk more. I hope you feel better. Hugs!