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(+1)

My best: 3160 points

okay This game is in a lot of aspects, unique. Its art and composition is complicated to understand at the beginning, but the instructions and within the first 2 minutes of gameplay, you understand a lot of things (there are others that you need to review more times the instructions).

As a demo or prototype, the game is very very cool. I like A LOT the visuals (when I got used to them), the music and the essence or soul of the game. But I think that there a lot of things can be improved:

  1. Menu system. It is chaotic and difficult to navigate between them until finally starting playing. The simpler, the better.

  2. More info in the instructions. Using visuals are very clever, but sometimes adding some text could be a better support.

  3. Messy music / effects / NPCs dancing… (I’m 47, maybe it’s my age hehehe). Sometimes it’s a bit confusing.

  4. Sprite animations. Why sometimes the pot is always walking and why sometimes it is not walking even when I move it?

Congratulations. This game is really unique, in a very good way

(1 edit) (+1)


Congrats!!!! your score is 2nd best among all players, ( No 1 to 4 are developers score ). 

🌸 Thank you so much for your kind words and thoughtful feedback! 💖 

I’m truly glad the art resonated with you—it means a lot. ✨

Menu & Guide: The current menu and onboarding were designed specifically for the jam, with file size and other constraints in mind. For the full release, the menu will be redesigned and improved, and your input will play an important role in shaping it.

Music & Effects: The creatures and characters were intentionally crafted with a clay-like, shiny 3D style, while the backgrounds draw inspiration from kirigami craft—symbolizing the idea of “crafting the environment.” ✨ My goal was to create something unique and original rather than conventional, and your feedback helps me better understand player expectations. If any music or effects aren’t working, that’s a bug.

With your age bonus multiplier, you’ve secured the silver medal spot on leaderboard! 🥈 That officially makes your feedback and expectations impossible for me to dodge as a developer.😜

Sprite Animations: When a special object falls, the pot’s run/walk animations should pause, and it should point toward that object. I’ll refine this so that in the final version, players learn it step by step. And Thanks for highlighting —I’ll ensure idle animations behave correctly.

🎮 Your encouragement gives us a huge boost—thank you again, and I hope you’ll revisit when the final version is ready!

✨ I’ll be sure to check out your game and leave a rating too—excited to see what you’ve made! 🚀