Hey, thank you for the feedback. Glad you liked it overall.
I've had an idea about the concept for quite some time. I feel like the game would need a design revamp if it's continued, in its current raw form is quite punishing. Without changes in the design it would probably fit some action platformer + hardcore puzzle genre which is a strange combination.
I'll definitely look into the game, but I'd prefer it to be some RPG where players' choices influence their relationship with the characters, and you'll need to build good relationships with them so they'll help. Also some mechanics could be added, where if players know the future, they can talk about it in the past.
This would require a lot of dialogue branching, but I think it could be a fun experimental game.
I assume you are interested because you'd be interested in a game similar to the one we brought to the jam. I'm curious to know what you think about this potential pivot I raised above. Would you prefer the hardcore "vanilla" puzzle game as it is?