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Great concept. I find it hard to get used to the controls. Are you considering continuing the development after the game jam?

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Hey, thank you for the feedback. Glad you liked it overall. 

I've had an idea about the concept for quite some time. I feel like the game would need a design revamp if it's continued, in its current raw form is quite punishing. Without changes in the design it would probably fit some action platformer + hardcore puzzle genre which is a strange combination. 

I'll definitely look into the game, but I'd prefer it to be some RPG where players' choices influence their relationship with the characters, and you'll need to build good relationships with them so they'll help. Also some mechanics could be added, where if players know the future, they can talk about it in the past. 

This would require a lot of dialogue branching, but I think it could be a fun experimental game.

I assume you are interested because you'd be interested in a game similar to the one we brought to the jam. I'm curious to know what you think about this potential pivot I raised above. Would you prefer the hardcore "vanilla" puzzle game as it is?

Well, my interest is that a game combining platformer, puzzle, and hardcore elements could be an excellent idea. Sometimes, strange combinations lead to nice concepts.

If you're doing something RPG, that's fine; the only advice I could give you is to use resources from the Unity Asset Store to build your game, or perhaps GameMaker, which I believe is the one that provides tools for RPGs.

I'm happy to hear you liked the core-loop as is. I'd be interested in keeping it the same, but there should be some more content or meta progression so people don't get bored even if they are not progressing.  I'll think about how we could resolve this issue. If you have any suggestions, please don't hold it back (unless you want to create a similar game).

GameMaker is an interesting suggestion, I haven't thought about using other engine than Unity as I have several packages/assets already and I'm used to the ecosystem. Anyways I'll look into that engine as well, a bit of an environment change wouldn't hurt!