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Okay so I don't know whether you prefer engagement on here or on steam, but I'll pick Itch for now and maybe post something in the pinned demo feedback discussion later. I have no idea if Steam community discussion actually affects metrics but I'd love to support either way.

There is a bugged symbol in the allure mini-game, though it might be a web-exclusive bug?

 I know it's a hard choice between making the skill up games start hard and become easier or start easy and become hard but I personally much prefer the former because it feels like a natural reward for the stats increasing. A nice in-between might be for it to ramp up, then around the mid-point (50, but lower like 30-40 would be better) and gets much faster/easier.

Not sure if you like this idea, but how about a random "Clara had a bout of inspiration" mechanic when you complete an event with no misses that gives double/triple the stat up from that workout?

I hope this isn't a game where if you don't get to a certain breakpoint the game just says "sorry, loser, no scene/good ending for you" and it forces you to restart from the beginning. And if it is like that, at least provide a general "you want to at least get to this score to stand a chance" goal.

I don't know why but that "discrimination movement" line really stood out to me and now I wish the PC had an option to ask her more about it. Was it ONLY related to the deepthroat challenge or was it a societal thing where certain species were looked down upon? I hope it's not just a throwaway line because it actually did get me thinking.

Some of the dating interactions are kinda strange with the context that the PC and her are kinda a couple but act like they haven't even seen each other naked. I figure they're not a couple but more FWB and the ending will end with them as a full-blown couple/married?

Some rival characters, maybe just during the competition that act like the typical jock/rival characters in sports movies might be fun.

I WOULD like to ask if you could get the game on GOG, since I prefer them over Steam, but IIRC it requires basically running a petition/voting campaign, which I understand you'd probably not want to do.

Anyway, that's it for now. Pretty decent demo!

(+1)

I appreciate feedback anywhere, I'm not getting much of it on some games.

Yes, I know there are tiny icon bugs, but apparently they're just on web, something with formatting probably. I tested on PC and SteamDeck and everything is OK there.

The idea of dynamic reward is good, I even experimented with it, but it makes balancing hard... that's why ultimately points don't really matter anyway. I also don't like "you didn't get enough points on X", and I also know that some might not like certain minigames, so training is mostly flavor thing. But it's not visible in long-term. The story is linear, with random events in between.

Oh... Uhh... Well... It was a throwaway line to explain category, I don't see people caring about my worldbuilding, so I kinda stopped worldbuilding in a sense.

Yup, that's how it works, they're friends, and then things progress along the story.

I considered side characters, but then people would complain why they can't fuck them, so I backed out of the idea.

My games most likely won't even get approved on GOG, so I'm not trying, seeing bigger developers getting rejected.

Thanks! The full game would be more of the same, it's generally finished and I'm working on something else.

So correct me if I'm wrong but it IS possible to win the event, even if you only got to around 10 points in each category, somehow? Would be kinda funny if there was flavour text for entering with an extremely low score and winning anyway (and obviously text for 100/near 100 in one/more categories.

>Worldbuilding was written out by lack of acknowledgement

https://desu-usergeneratedcontent.xyz/tg/image/1751/90/1751908464534.jpg
Though it's understandable tbh. I'd hate to put thought into something and have no one actually notice or think about it.
Yeah that makes sense as a reason to not include them. Though it'd probably not happen if they only showed up within the last 5 minutes of the game, and perhaps just on a poster or something Clara showed the player. Though people are strange and probably would still ask
(+1)

Yes, in theory you can only sleep and have sex, story goes anyway. I know, it makes the entire training thing "fake". Alternative was to remove calendar and have it depend on stats like in My Cheetah Friend, but that would turn into grind. I find making those kind of games very hard in terms of design - that's why My Secretary Bird has mixed reception, the gameplay didn't quite fit the narrative... or the other way round.