Unfortunately not, especially after recent drama with Visa/Mastercard. Steam is the only platform that works for me with ease of tax and laws. I haven't even tried applying to GOG, seeing bigger developers being rejected.
artoonu
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Yes, in theory you can only sleep and have sex, story goes anyway. I know, it makes the entire training thing "fake". Alternative was to remove calendar and have it depend on stats like in My Cheetah Friend, but that would turn into grind. I find making those kind of games very hard in terms of design - that's why My Secretary Bird has mixed reception, the gameplay didn't quite fit the narrative... or the other way round.
Majority of players prefer the new direction which I see in sales - my top performers on Steam utilize AI tech.
My games were never popular, so if this change helps me pay the bills and allows me to make better games, I don't see why not use it.
To be honest, drawing became frustrating. It wasn't getting any better and no matter how I tried, none of my projects achieved what current ones do. For me, it's obvious.
I appreciate feedback anywhere, I'm not getting much of it on some games.
Yes, I know there are tiny icon bugs, but apparently they're just on web, something with formatting probably. I tested on PC and SteamDeck and everything is OK there.
The idea of dynamic reward is good, I even experimented with it, but it makes balancing hard... that's why ultimately points don't really matter anyway. I also don't like "you didn't get enough points on X", and I also know that some might not like certain minigames, so training is mostly flavor thing. But it's not visible in long-term. The story is linear, with random events in between.
Oh... Uhh... Well... It was a throwaway line to explain category, I don't see people caring about my worldbuilding, so I kinda stopped worldbuilding in a sense.
Yup, that's how it works, they're friends, and then things progress along the story.
I considered side characters, but then people would complain why they can't fuck them, so I backed out of the idea.
My games most likely won't even get approved on GOG, so I'm not trying, seeing bigger developers getting rejected.
Thanks! The full game would be more of the same, it's generally finished and I'm working on something else.
Unfortunately no, the game targets PC and SteamDeck.
This is the final sample of visuals. Even though AI was used in production, it still required plenty of manual work.
I was the actual artist, I used to draw for my games, but if it wasn't good enough, why bother? And I simply can't afford to hire someone better than me. I also have bills to pay, but apparently only good ones matter in this discourse.
It's a false positive, triggers more sensitive antiviruses. Here's explanation from engine developers:
https://steamcommunity.com/app/404790/discussions/0/4846392474890659409
I just like adding various things and cultural references in my games. English is not even my native language :P
Yes, the games share the universe, although in a soft way, more like easter eggs instead of proper worldbuilding.
Slave Harem is set clearly in London area in the future/parallel world. I didn't think where this one does.
I don't remember, to be honest, might as well be, I was making things up as I went. The concept was that it takes place in post-post-post-apocalypse in the area around the East Coast of North America - I thought it would be interesting.
If you liked that setting, my other games on Steam - Slave Harem and Flavors of Desires - are in the quasi-shared universe as Dungeon Core Master, although I mostly dropped direct location naming.
Yup, I heard about this and found the solution. Full version will have it patched. I might update the demo later, after release.
Out of curiosity, why writing a comment to a comment under this game's demo? I thought I gave plenty of ways of contact and Flavors of Desires have its own demo on Itch (although not much interest as it's download-only). Maybe I don't know something and contact info and the new game is not visible?
Tried Patreon and SubscribeStar, didn't work. But I did just "If you like what I do, feel free to donate, nothing in return".
There's still an issue because my jurisdiction determined that "donation" in exchange for content is a direct sale and that's a whole can of worms where I live. Steam makes it easy because they're the actual seller with a clear contract.
I don't want to promote it, but there's a certain website that has my games downloadable without my input - piracy. Feel free to look it up, it's already there and I can't do anything about it :P Flavors of Desires most likely will also end up pirated soon after release.
Sadly, no. Itch doesn't really allow NSFW sales ("technically" they do, but payment processors don't and I don't feel like risking account ban there). I won't even attempt to get on GOG, I probably won't be accepted, hearing that more known developers don't.
So unless Steam implements proper age checks to comply with local laws or there's a platform I can release on without tax and legal issues, there's no option for now.
Thanks!
Adding animations to past games would require a total remake. I switched to a different game engine. While "from the outside" looks fairly similar, the inner logic is drastically different.
Making a remake of old games is something I'm considering. Probably a bit later, they're not that old yet. Or I'd take games that did not have great reception and enhance them with animations, AI-powered art, expand on content, and so on.
Thanks! I always felt my writing for sex scenes was not great, so I started to consider an alternative. I happened to make this pony animation "modular", so I reused loops to build this minigame.
Initially, I wanted to make an interactive/reactive system, but turned out it's not that easy and constantly moving the mouse might not be exactly entertaining.
Yes. Steam does not allow unlicensed AI-generated content anymore so I'm not using it.
Backgrounds are purchased stock assets. Characters sprites and illustrations are hand-drawn. The titular Core background element was made in Blender 3D with slight render overpaint and composed with a stock background image.
Released a while ago: https://store.steampowered.com/app/2113000/Cats_in_Heat/
It's not in "endless update" development.
Unfortunately I am aware of this issue. I'm in touch with my local tax lawyer and I was advised not to put my games on other storefronts because of different legal basis and payout systems - Steam pays each month, itch.io whenever I ask, which kinda messes up accounting.
But as with everything, things might change, so I might be releasing games on itch.io too, in the future. Or Steam changes their system to comply with German laws (or maybe German laws will change).














