I've recently added this to a project, and I'm having issues with the .GetProgress() not returning a value above 0. For context, I'm using the manageer to load and unload texture pages. The texture pages do load and unload properly; however, when I try to use the .GetProgress to resume a fade transition the .GetProgress always returns 0. I've tried calling .GetProgress in the step event and record its value while I load a texture page using .LoadResource(), but it always returns 0 even when a texture has been successfully loaded. I'm currently using GameMaker v2024.14.0.251
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Thanks, Foxy Of Jungle, I'll have a look. I had placed a bit of code to send a debug message whenever progress reaches a value above 0, which has never triggered. I'm going to check the console log, and if nothing turns up, I'll start a blank project to do some testing and get back to you. Thanks for taking the time to respond :