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I've recently added this to a project, and I'm having issues with the .GetProgress() not returning a value above 0. For context, I'm using the manageer to load and unload texture pages. The texture pages do load and unload properly; however, when I try to use the .GetProgress to resume a fade transition the .GetProgress always returns 0. I've tried calling .GetProgress in the step event and record its value while I load a texture page using .LoadResource(), but it always returns 0 even when a texture has been successfully loaded. I'm currently using GameMaker v2024.14.0.251

Hello! Is the texture group configured as "dynamic"? (Probably shouldn't work properly if it's not)

Yes, it is.

Check the console log for any error messages, both from Managix and GameMaker. Also note that the progress value is per resource, so even if a texture group has multiple sprites, it counts as 1. Could it also be that the progress is reverting to 0 before it even reaches 1?

(+1)

Thanks, Foxy Of Jungle, I'll have a look. I had placed a bit of code to send a debug message whenever progress reaches a value above 0, which has never triggered. I'm going to check the console log, and if nothing turns up, I'll start a blank project to do some testing and get back to you.  Thanks for taking the time to respond :