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TheGentleViking

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A member registered Jul 12, 2018 · View creator page →

Creator of

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Yes, the game will have a cheat menu.

I have a problem using the html5 module with the gmlive extension. The game quits, and the debugger says os_orientation_lock is not defined in file.

I don't have a set date, but I hope to have a demo out before summer.

Greetings SewaLewa723,
You need to download the apk file (located above) onto your phone. Once you have the apk file you need to locate it in your phone files and tap on it. You may need to enable permissions to install the apk in order to install.

Greetings Princeporky!

This game is a brothel management game. You'll build and manage a brothel while recruiting "workers" and battling gangs in the city. It's will have some RPG and dating sim features. The game is a remake of an old flash game named Simbro. You can still find and play the old game on newgrounds.

We will :)

Right now my Patreon is on pause. I'm working on an Adult Dating Sim and an original "animation".

That would be interesting. I don't think it will happen at this point because we both have rigorous schedules. I do hope to create a game that contains all of the revamps so people will have all of them in one place.

I believe the intention of the artist was to portray a blue lighting effect. I'm unsure of this as I'm not the artist though.

I appreciate you taking the time to try the game regardless and I hope you enjoy it.

Azula will be the next revamp :)

I don't have plans to add that at this time but if enough people want it I will add it in the future :)

Games get released publicly 2 weeks after it is posted on Patron. The next release should be out tomorrow :)

I believe Tatsumaki will be available tomorrow :

Hey Dayminkaynin! At this point, I only "Revamp" Rnot2000's games, so I can't guarantee that Lin Beifong will be made anytime soon. However, Rnot2000 seems to have a fondness for The Legend of Korra, so I imagine it is a possibility.

Thanks for the feedback. I'm still tinkering with scaling but I hope to have some options in the future that will allow you to choose the scaling type.

I don't have a discord community yet but I hope to in the future.

Tatsumaki will be the next revamp :)

This is a Revamp of Rnot2000's Katara XXX Simulator, and unfortunately, the only option included was an empty uterus.  I'm not an artist so my ability for adding things are limited. I apologize for the letdown.

I'm so glad you like it! I'll see if I can adjust the UI for the itch.io browser in the future. Thanks for the feedback :)

The next public release is Momo

Katara Revamped is the next public release :)

You can also go into settings and do it that way.

Greetings SlimJim64! Actually, the first thing I did was contact Rnot2000 about a partnership. I made the base for Rumi Revamped, sent it to him, and asked if he wanted to become partners. Unfortunately, Rnot2000 declined my offer and instead said that I could use his art as long as I gave him credit.

Definitely! I plan to Revamp all of Rnot2000's games eventually. Right now, my Patreon decides which character I do next, so I'm unsure when Tatsumaki will get done.

No problem! It looks like Momo won in the end.  Also, I just remembered that Patreon releases are earlier than public releases so the next one that will be public is Katara (In two weeks).  Thanks again and I hope you have a good day/night.

Thank you! I'm really glad you enjoy them.

It will either be Momo or Yoko. Those two tied in my Patreon poll and I still need to randomly pick one.

Yes, I plan to revamp the other game too. I love Rnot2000's art and want to give all of the simulations the same treatment. I will be doing Tylee next :)

Thank you for your kind words! I'm hoping to have a windows build out soon along with a climax scene.

Thank you, that means a lot.

Great work as always.

I figured as much. Thanks for the quick reply!

Is there a way to do this with both objects and layers? Or, would it just be better to stick with objects?

Okay, I started to get things working here is what I did.
-Downloaded and ran the old Character Base Project 2.2.2
-Imported New Character Base 3.0 (replacing everything)
-Imported new Character Base+Bow+Spearv3 (replaced everything)
-Deleted sprites (kept shadow and collision sprite)
-Imported every character sheet (I own them all)

Walking and running works but bow animations don't. When pressing and holding "Z" the character disappears and only the arrow animation is drawn. I've tried setting item_using among other things but nothing works.

Just tried all of the v3.0 projects and none of them work. Some don't import properly and if they do, they don't draw the character and throw errors. Also tried the previous bow & arrow v1.1 and it doesn't import properly. I'm using the latest stable build of game maker studio 2

The CharacterBase+Bow+Spear doesn't work. The character itself doesn't draw regardless of keeping or changing the included sprites. Also, an error occurs when firing the arrow, it seems to think aro_comn_v01 is a variable and not a sprite. Disappointing.

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_player:

Variable obj_player.aro_comn_v01(100159, -2147483648) not set before reading it.

 at gml_Script_draw_bow_arrow (line 1163) -                      draw_sprite_part_ext(aro_comn_v01, 0, left, top, sprite_dim, sprite_dim, x+_x, y+_y, _scale, 1, c_white, 1)

############################################################################################

gml_Script_draw_bow_arrow (line 1163)

gml_Script_ms_draw_char_auto (line 747) -               draw_bow_arrow(state)

gml_Object_obj_player_Draw_0 (line 2) - ms_draw_char_auto(x, y, "humn", 1, "", state, dir)

Didn't even know AnyPortrait existed until now. I figured it was Spine or Dragonbones, I guess I wasn't too far off. Thanks for the quick reply

Great game so far, what program do you use for the animations?

(1 edit)

Just noticed that when editing a map, if you change an actors class from mage to priest it throws an error.

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_editor:

Data structure with index does not exist.

 at gml_Object_obj_editor_Draw_0 (line 60) -                                                  var spr = char_grid[# e_actor_sprites.idle, unit_facing];                                                                                                  

############################################################################################

gml_Object_obj_editor_Draw_0 (line 60)


 Also, if you change an actors class in the editing mode to anything besides fighter, archer, or mage, the actors sprite and class will not draw. It seems that either char_grid or unit is returning as undefined.