Yes, the game will have a cheat menu.
TheGentleViking
Creator of
Recent community posts
Greetings Princeporky!
This game is a brothel management game. You'll build and manage a brothel while recruiting "workers" and battling gangs in the city. It's will have some RPG and dating sim features. The game is a remake of an old flash game named Simbro. You can still find and play the old game on newgrounds.
Greetings SlimJim64! Actually, the first thing I did was contact Rnot2000 about a partnership. I made the base for Rumi Revamped, sent it to him, and asked if he wanted to become partners. Unfortunately, Rnot2000 declined my offer and instead said that I could use his art as long as I gave him credit.
Okay, I started to get things working here is what I did.
-Downloaded and ran the old Character Base Project 2.2.2
-Imported New Character Base 3.0 (replacing everything)
-Imported new Character Base+Bow+Spearv3 (replaced everything)
-Deleted sprites (kept shadow and collision sprite)
-Imported every character sheet (I own them all)
Walking and running works but bow animations don't. When pressing and holding "Z" the character disappears and only the arrow animation is drawn. I've tried setting item_using among other things but nothing works.
The CharacterBase+Bow+Spear doesn't work. The character itself doesn't draw regardless of keeping or changing the included sprites. Also, an error occurs when firing the arrow, it seems to think aro_comn_v01 is a variable and not a sprite. Disappointing.
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_player:
Variable obj_player.aro_comn_v01(100159, -2147483648) not set before reading it.
at gml_Script_draw_bow_arrow (line 1163) - draw_sprite_part_ext(aro_comn_v01, 0, left, top, sprite_dim, sprite_dim, x+_x, y+_y, _scale, 1, c_white, 1)
############################################################################################
gml_Script_draw_bow_arrow (line 1163)
gml_Script_ms_draw_char_auto (line 747) - draw_bow_arrow(state)
gml_Object_obj_player_Draw_0 (line 2) - ms_draw_char_auto(x, y, "humn", 1, "", state, dir)
Just noticed that when editing a map, if you change an actors class from mage to priest it throws an error.
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_editor:
Data structure with index does not exist.
at gml_Object_obj_editor_Draw_0 (line 60) - var spr = char_grid[# e_actor_sprites.idle, unit_facing];
############################################################################################
gml_Object_obj_editor_Draw_0 (line 60)
Also, if you change an actors class in the editing mode to anything besides fighter, archer, or mage, the actors sprite and class will not draw. It seems that either char_grid or unit is returning as undefined.