Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really enjoyed the levels. The solutions were quite cleaver especially if you wanted all the candies for level two. Level three felt a lot like playing “Big dog small dog” by increpare. By the way highly recommend checking out the “puzzlescript” game engine by increpare. Really cool little game engine.

My only criticism is:

Level Three's Solution *Spoiler* I found the cobweb above the flag was kind of an unnecessary red herring. Okay did another run through of level three and I think I found the intended solution? I originally found the cobweb to be a red herring because I didn't realize I can move the two pumpkins together to make a bridge. Then afterwards I can push down through the cobweb and win. The unintended solution I found, I thought was the cleaver solution. Was lining the bottom stream with pumpkins, then walk under the flag. When I would try and move up stream, my body would collide with the flag winning me the game.

Do you plan on expanding this game? I would love to see you expand on the water stream idea. What if the water can move left to right additionally both up and down.

Thank you for the feedback! 

Concerning the Level Three solution, the method you used was not the intended solution (I didn't realize it was possible, very clever indeed!), so in the future, I will consider changing the layout a bit at the end to avoid any unnecessary red herrings. 

I do plan on potentially expanding the game in the future. The water idea is very good, I actually considered it previously myself too. Though, I will only start being able to make big changes to the game after the GDC Fall Game Jam ends due to its rules.

Using your feedback, I have just modified Level Three's ending. Now it should have only one polished solution!