Good idea, I'll make it so that accessories are unlocked as the player collects candies.
usun-user
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Really good psychological horror! The sounds and visuals all work together to create a feeling of unease and mystery. The puzzle solutions, though difficult at times, are unique and rewarding. I especially like the solution to the bathroom puzzle.
The game is amazing as it is, but I have some small suggestions that could potentially perfect it. Firstly, while the dark visuals are very good at setting the mood, for me it was sometimes hard to see some of the things I could interact with. I think an accessibility option to lighten the game just a tiny bit, or outline objects when hovered over, could help a few players. Additionally, when the player hovers over something like a door or path that leads them to a new section, an arrow symbol could be displayed instead of a question mark (similar to other point-and-click games). I also wish the glass puzzle saved progress, and the player could bring paper with them in their inventory so that they don't have to remember long riddles or take screenshots (for the grave puzzle).
These are only very minor problems though. Overall, I enjoyed playing and found the game creative and visually appealing!
Thank you for the feedback! I totally agree with the difficulty progression being a bit too intense, and adding new levels in between as well as at the end would help fix this while providing new content. The main reason why I didn't have this earlier was due to time constraints, as making the levels takes a surprisingly long time, but in the future I will have more time to expand the game (and maybe even add new features).
Thank you for the kind comment and Happy New Year! I might add more levels and mechanics in the future, so stay tuned if you're interested :)
Looking back on it, the game is very difficult currently for new players, so I am thinking of maybe making undos unlimited or adding a hints feature. I'll also probably add some short tutorial at the start.
Thank you for the feedback!
Concerning the Level Three solution, the method you used was not the intended solution (I didn't realize it was possible, very clever indeed!), so in the future, I will consider changing the layout a bit at the end to avoid any unnecessary red herrings.
I do plan on potentially expanding the game in the future. The water idea is very good, I actually considered it previously myself too. Though, I will only start being able to make big changes to the game after the GDC Fall Game Jam ends due to its rules.

