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(+1)

button mashers aint my thing but this is a fun, space-blasting frenzy.
while i was able to rack up just under 1,000, there is no visible timer which could serve as incentive for me to step it up with a "finish line" in sight?
also, you've time to add online scoring if you're so inclined :)

thanks for sharing!

(+1)

Hello! Thank you so much for your feedback! I designed the game to have no timer so I can make the player truly feel every second they need to survive while blasting away. I want them to be wrapped in the action. Online scoring is something I haven't given a shot yet, and that would be a great challenge as a game dev. Thank you so much for your recommendation :)

Have a blessed day!

(+1)

I think you have correctly decided not to show the timer. Excellent solution. The game is very dynamic and there is no way to look towards the timer. And your decision adds tension to the atmosphere of the game, which is very cool)

Thank you so much for your input Nelke! :) I know for a fact if I paid attention to the timer for even a second, I know I will eat defeat xD