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(2 edits) (+1)

The game has the stuff I like, good looking art, good music, it has some mystery, and it let's me choose how to do things. It just feels like the 1.9 version is a bit of a mess when comes to dialogue and some events.

WARNING ⚠️  LONG COMMENT

The game works great without problem on PC and Android. No stutter, no lag or delay, and no crashes.

I really like the map and art. The music is also appealing. The bondable characters are likable if you get past some trying to kill you and the girls are attractive.

The stat requirements are frustrating. I have to know what to to use and focus on ahead of time, I have to know what quests and jobs to do first, and even then bad things still happen plot wise even though I should be a god based on those stats. I get that some encounters are necessary for meeting or bonding with girls but I know an alternative should be possible when my guy at one point shouldn't get folded since prior he didn't against a more impressive threat. Still, the stat requirements is one the reasons I played this game, I enjoy rpgs. I just want some more recognition for my character being better stat wise.

The dialogue is also frustrating at the later end of quests and storylines. The things they say or do doesn't make sense. I killed this guy, why are they talking about him like I let him run away? Why is my guy letting clearly bad people live when he has every reason to kill or let them die? Mind you I chosen to let a certain elf live because I wanted to, a redemption leading to her turning into a housewife was surprising to me, but not all villains like the bandits deserve mercy, especially not those damn goblins. Early on the incidents of my guy letting some bandits live would make sense, but after that he should know better but he stops someone from killing them when they clearly are bad, then he does it again after that when it clearly was a bad idea because he got stabbed because plot said so. Again with stats not having as much effect as I'd like. I had run into a monster that required 7 reflex to auto dodge, that experience made me think I would be able to react quickly enough to avoid danger from lesser threats, the plot said otherwise.

The story overall was clear and I wanted to do more. There are some typos here and there but it didn't ruin the story or event. I hope more jobs, hunts, and quests will be made available earlier in story and game to make things smoother for progression, I felt I had to grind the entire monster population to pass some requirements. Since the very idea of letting Gab get r'd or me killing her was not something I'm okay with, damn goblins, can you believe that dumbass protag considered sparing them. He treated July like shit at first when he finds out the truth but the moment he feels more powerful he thinks maybe goblins can be allowed to live, when he clearly shows that he trusts books hence his treatment of July and those books say don't trust goblins, that and his own past experiences say goblins are the enemy.

So in summary, my frustration with the protag and my absolute hate towards goblins aside, I had fun with this version. There's several issues in consistency across events like someone being dead, but people talk like they are still alive like the goblin leader. Some typos here and there, and the stat system needs work and to be more relevant cause I'm am tired of getting dogwalked one moment then being badass the next.

I want to ask for more options early on to get level ups, like quests and hunting options, and to have a full gallery of our experiences in game. Also, perhaps a list of known characters we know and or meet, maybe an in game list of our romance options since I do not have a clue who is and isn't.

The game is fun, and it has alot to do. I want to see more and do more. I like it and hope it gets more improvements and content.

Thank you Ero Sandwich Studio for this game. Please be safe and good luck going forward in development.

(+1)
I have to know what to to use and focus on ahead of time, I have to know what quests and jobs to do first, and even then bad things still happen plot wise even though I should be a god based on those stats. I get that some encounters are necessary for meeting or bonding with girls but I know an alternative should be possible when my guy at one point shouldn't get folded since prior he didn't against a more impressive threat.

The dialogue is also frustrating at the later end of quests and storylines. The things they say or do doesn't make sense. I killed this guy, why are they talking about him like I let him run away? Why is my guy letting clearly bad people live when he has every reason to kill or let them die? Mind you I chosen to let a certain elf live because I wanted to, a redemption leading to her turning into a housewife was surprising to me, but not all villains like the bandits deserve mercy, especially not those damn goblins. Early on the incidents of my guy letting some bandits live would make sense, but after that he should know better but he stops someone from killing them when they clearly are bad, then he does it again after that when it clearly was a bad idea because he got stabbed because plot said so. Again with stats not having as much effect as I'd like. I had run into a monster that required 7 reflex to auto dodge, that experience made me think I would be able to react quickly enough to avoid danger from lesser threats, the plot said otherwise.

We know it's not perfect, really we were just trying to do out best to try and add as much as we could in a single update to the game. That being said we plan on adding a lot more, so if you feel like it, we would appreciate it a lot if you hopped on our Discord server (https://discord.com/invite/ZZ79sMT) and left any suggestions for new dialogues and progressions, etc. in the suggestions channel! Despite not everything being possible, we do want to do as much as we can :)

Some things may not be possible with just a bandaid fix or a simple branching path (like would be the case with that one event in Cynthia's route), but even with those kinds of things we would love to be able to later on spend some of the updates entirely focusing on expanding singular routes. Cynthia for example is getting two new events in one of the updates coming soon as an alternative to the training events if your character has enough speed to not need to be trained :)

I want to ask for more options early on to get level ups, like quests and hunting options

As for this, as the intro states, you actually gain EXP by going to the guild as well. 1.9.2 adds pop-ups that tell you exactly how much EXP each thing gives you, but learning at the Academy is actually the best way to farm EXP outside of quests.

There's several issues in consistency across events like someone being dead, but people talk like they are still alive like the goblin leader.

Also, this has already been fixed in the latest version! :D

Thank you Ero Sandwich Studio for this game. Please be safe and good luck going forward in development.

Thank you for playing the game and leaving this comment, we hope we'll be able to keep improving the game in the future to make it as good as we can make it 🙏

Thank you for the reply. Sorry for the long comment.