There's a lot I like here. Upon opening the game, having the cuteness for the tumbleweed come from having pretty eyes was very funny. Roaming around at high speed was enjoyable, although I felt turning was too slow. I didn't read the instructions for the game so I first thought it was going to be a game like katamari where you grow by rolling into stuff. I then quickly learned it wasn't that when I bumped into a pair of sunglasses at full speed. Having to spread cuteness around by attaching different accessories to the obstacles was a clever idea, but I wished there was some challenge around it. I played for a while without really knowing if I was doing good or not and then I found the finish button in the menu and pressed it. Seeing everything I did in the end screen was a very nice touch though. I think this idea could be expanded upon a little and it would make for a very fun game, so nice job! I would give the game a cuteness score of 4/5 :)
Could you guys maybe also try my game and give some feedback ? Would be much appreciated!
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I'm really happy that you had a generally positive impression :). Initially, we thought about focusing part of the game on growing bigger by attaching stuff to the tumbleweed, a feature that made you accidentally bump into things more often but could have made you faster if you used gravity well; in the end, however, we were more interested in the player being able to move quickly without too many hitches, where the difficulty then became the management of the bush. In fact, technically, what moves the bush is the wind, which you control with WASD, this element consequently revolved around a movement centered on inertia, acceleration, etc... surely, to make this aspect of the movement more beautiful and understandable, we could add some particles in the future that make the wind more visible (in addition to some possible improvements based on the feedback we receive). We're very happy that the level of cuteness is higher than ever and I totally agree that this game has a good foundation on which to develop new content. Anyway, thanks so much for the advice, it's always nice to receive them :D