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Osiarna

2
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A member registered Dec 13, 2024 · View creator page →

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I'm really happy that you had a generally positive impression :). Initially, we thought about focusing part of the game on growing bigger by attaching stuff to the tumbleweed, a feature that made you accidentally bump into things more often but could have made you faster if you used gravity well; in the end, however, we were more interested in the player being able to move quickly without too many hitches, where the difficulty then became the management of the bush. In fact, technically, what moves the bush is the wind, which you control with WASD, this element consequently revolved around a movement centered on inertia, acceleration, etc... surely, to make this aspect of the movement more beautiful and understandable, we could add some particles in the future that make the wind more visible (in addition to some possible improvements based on the feedback we receive). We're very happy that the level of cuteness is higher than ever and I totally agree that this game has a good foundation on which to develop new content. Anyway, thanks so much for the advice, it's always nice to receive them :D

Aaah thank you very much for the feedback; Our objective was to create nice non-combat mechanics like the point crawl and in the narrative itself. Onestly i'm really curious about your one-shot especially for your hex-crawl map. So expect some feedback from me sooner or later :D