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Hi Lily, I can tell there's a passion for gaming here, unless you made a pixel perfect prototype just because. Either way the game feels very nice on the controls and art is gentle on the eyes. I relish in the fact that there's less friction for the character's movement due to the environment being snowy/icy. With something so near polished, it makes it harder to find a complaint that isn't nitpicking, so in this instance, I'd make a suggestion to raising the icy block with the cherry on it, as it seems like the jump is a bit more of RNG, rather than skilled timing from the moving platform the character is on. Especially since the max jump height can cover the distance to the fruit even after making the from before. In addition, maybe an enemy or 2 would be nice or a map feature ( not sure if you can but you seem capable) Like a 5 second blizzard storm to hinder the player's vision randomly. Otherwise great game overall!