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As I mentioned earlier(sorry if too vague), I saw exactly moment when last bug was happened.

It occurs inside editor when I moved mouse over horizonal face when mouse vector and face almost parallel.

I see no other causes related to zone or something else but new part position and facing calculation based on face normals. I scry it caused by Tan and too large precision error in formula.

Sorry if my English some times too obscure.

(1 edit) (+1)

So the bug you found is still there? I can't replicate it

I can't stable reproduce it. (On prev version too) Just told about it's dont looks like related to zone or legs. (And I even don't have legs last time installed)

I dont know if I can playtest it today-tomorrow(may be close to weekend), but write if I get it again.

(+1)

Thanks for all the effort, I'm happy that the game is at least playable now