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Map size alone shouldn't affect performance very much, when I test an empty 50x50 map and an empty 256x256 map there is not a noticeable difference in performance. I think when people say this, it comes from the fact that you will probably have many more events on a 256x256 map than you will on a smaller map, which this plugin helps with.

By default, pathfinding searches up to a 12 tile distance, this plugin lets you change that, if you search less tiles it will perform faster because there is less to check with trade off being it will not be as smart.

Yeah I was curious about that, realistically i'm looking at getting large maps as a mainstay for overworld areas and most events are spawned and deleted via range from the player- and i've got an edited pathfinding algorithm to expand the tile distance but I wonder if there is a way for events to in a sense ignore tile searches or to extend the duration when it checks the map or atleast in the events vicinity for optimization.

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Are you experiencing any lag on your map(s)? You can record performance in the dev tools -> performance tab, and then check and see what is taking so long to run. It comes with both a graph view and a function call view, with ms taken for each function listed.

If you can identify any source of lag in your game I can see about adding an optimization for it here, though no promises for any third party plugins that may be causing lag issues.