Reporting an error: The ants were moving back and forth holding leaves at the third tree on branch 5 or 6, no longer placing the leaves just moving back and forth. When I went to another screen and came back, some ants moved again, but then they got stuck a few seconds later.
Thanks for your feedback. Back at the beginning of the Game Jam, I was testing making the ants move 2-3 times faster than they do in game now, and would occasionally see ant moving back & forth but they wouldn't attach leaves to the branch. This would only happen of very high speeds, so that's why I capped the ants speed to what it is now. Basically Unity's pathfinding would struggle at high speeds when the frame rate dropped too low. I haven't been able to replicate that issue in over a week though.
The fact the error was happening on the 3rd tree suggests ants were near their top speed? Is that correct?
Thanks for your feedback. Back at the beginning of the Game Jam, I was testing making the ants move 2-3 times faster than they do in game now, and would occasionally see ant moving back & forth but they wouldn't attach leaves to the branch. This would only happen of very high speeds, so that's why I capped the ants speed to what it is now. Basically Unity's pathfinding would struggle at high speeds when the frame rate dropped too low. I haven't been able to replicate that issue in over a week though.
The fact the error was happening on the 3rd tree suggests ants were near their top speed? Is that correct?