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(1 edit) (+1)

thanks for playing and reviewing! yeah it took a while to get comfortable with blender modelling beforehand, which made the low poly models + rigging process not as bad for the jam! here are some guides I followed that helped me throughout the whole process if you're interested:

This one kickstarted my whole blender learning arc, super concise and comprehensive I feel. (well technically it was the donut tutorial first but that wasn't as helpful LOL)

3D Cat - Blender Character Modeling for Beginners | Real-Time Tutorial

And Ian Hubert's lazy blender tutorials showed how easy and fun UV mapping/editing can really be

Making Fliers in Blender - Lazy Tutorials

and no jumpscares except from the vinny death blerps being too loud hahaha

(+1)

Oh very cool! I'll have to give these a look.

I was using a couple of tutorials as well, but I sort of ended on the idea that I just needed more practice with lots of different small models before trying to build a full level out blender objects. 
I did manage to create a medium-high poly model and rig it and give it a custom animation, but I have very limited artistic skill so it looks ugly even after fixing all the animation hiccups I had done. I do think the Lazy Tutorial series is probably the kind of stuff I would aim to practice making just so I can build a real fleshed out 3d environment in a future jam though.
The other issue I had was just the file sizes and download time for a web browser 3d game in itch, because big godot games pack all their stuff into 1 pck file by default, which is a problem because itch has a hidden individual-file size limit besides the normal 1GB limit per project.
I digress though, I appreciate the tutorials!

Oh yeah, I guess I never died while playing (Skilled gamer guy over here!) , so that's probably how I missed the death noise jump scare lol