Oh very cool! I'll have to give these a look.
I was using a couple of tutorials as well, but I sort of ended on the idea that I just needed more practice with lots of different small models before trying to build a full level out blender objects.
I did manage to create a medium-high poly model and rig it and give it a custom animation, but I have very limited artistic skill so it looks ugly even after fixing all the animation hiccups I had done. I do think the Lazy Tutorial series is probably the kind of stuff I would aim to practice making just so I can build a real fleshed out 3d environment in a future jam though.
The other issue I had was just the file sizes and download time for a web browser 3d game in itch, because big godot games pack all their stuff into 1 pck file by default, which is a problem because itch has a hidden individual-file size limit besides the normal 1GB limit per project.
I digress though, I appreciate the tutorials!
Oh yeah, I guess I never died while playing (Skilled gamer guy over here!) , so that's probably how I missed the death noise jump scare lol